Event Sites - Millersylvania State Park
This sprawling cabin site is located on relatively low-lying terrain near the edge of a small but inaccessible lake. It features a large central kitchen/dining structure, used in game for "The Tavern" which has extensive modern facilities, walk-in refrigerator storage, and two single-occupancy bathrooms. It is located on slight rise in a spacious clearing.

Clustered around the main building are three cabins, one of which is handicap accessible, sleeps seven, and features and en suite bathroom. The other two are special "duplex" cabins which sleep 4 to a side. Also near the tavern are two open wooden shelters holding picnic tables.

Through a short woodsy path and across wooden footbridges from the Tavern building, in an adjacent clearing, is the primary Player housing area. Seven individual cabins, each featuring 8 bunks, are clustered in two small groups proximal to the large women's bathroom/shower house. The cabins very in modernity and some are more drafty or difficult to heat than others, but all are spacious and contain, in addition to bunks, at least 2 benches, an end table, and power outlet.

Plot is located down a small service road in a tangential direction from the central building, a cluster of 4 cabins, proximal to the men's bathroom/shower house. Farther down this same service road is a last grouping of 4 cabins which may or may not be available for player housing, at plot's discretion. These particularly remote cabins connect to the rest of the housing by further paths/footbridges, which also consequently provide access to the men's room to the general population.

Millersylvania additionally features a large barn for plot use, a bonfire pit/amphitheater, a small variety of woods trails, and several large and dramatic clearings. There are certain places on the site that can become swampy, but these areas tend to be either out of the way or covered with boardwalk bridges for safety and convenience. Fall hazard is very low, even in total darkness.

Logistics can be found in a small office space beside the kitchen, part of the main tavern building. Upon arrival it is acceptable to park along the main road to unload, but not to drive into the site or down the access to plot. As soon as you are unloaded please make your way to the parking area to leave room for others. Do not leave cars parked in the marked spaces near the tavern, as this is an in-game area. Instead, use the gravel/grass parking lot adjacent. Smoking is permitted ONLY in the covered picnic area furthest from the parking lot.

Game Setting Description:
Millersylvania represents the town of Fortnight, home base for Legacies characters. Most characters think of this as their permanent or semi-permanent residence, and it is the site most often used. Located in the rugged Barony of Drakenvelt, westernmost district of the also rugged and dangerous frontier Duchy of Warwick, the town is a hotbed of trouble and magnet for unusual people. Warwick is a vast expanse of land that forms a kind of buffer between the neighboring nation of Doomstadt and the massive and terrifying Goblyn Wastes; a no-mans-land of twisted magic and terrifying monsters. While technically part of the Wastes, Warwick is slightly less unlivable than the true wasteland to the north, and is the portion of those dread lands that one could consider loosely "Civilized". This Duchy belongs to the island nation of Alba, acquired only a few years ago in a treaty with Doomstadt. Please see the Players Guide for more complete information.

1. From I-5 in Washington At exit 95, take ramp right for WA-121 North toward Maytown / Littlerock 0.2 miles
2. Turn right onto WA-121 / Maytown Rd SW 3.2 miles
3. At intersection turn Left on WA-121 / Tilley Rd S 0.3 miles

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All requests to create a new character or make changes to existing characters is handled by emailing Logistics. When creating a new character or making significant changes to an existing character players should use the Character card maker. For more minor changes players may just describe the change that they wish to make, for example "I wish to spend 200 favor to buy Skill points, and use those skill points to buy 3 purchases of the Skill Reserve". The email should contain the player's name, and if it is an update to an existing character, the character name as it appears on the character card - Logistics may not be aware of which character a nick name goes to.

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