
As a Live Action Roleplaying game players at Legacies assume the identity of a character they create and act out the actions of their character within Fantasy/Medieval setting of Legacies. Combat is full contact using latex and foam prop weapons and other safe props. Players can chose to make their character from a variety of races, including Dwarves, Goblins, a variety of elf-like races (called Sidhe at Legacies), and other races considered a staple of fantasy settings, though they may also play a regular human character should the prospects of playing a fantastical race not appeal to them. Characters can be warriors, magic users, smiths, scholars, or any combination thereof. Legacies strives to allow the players to craft their ideal alternate persona. The Legacies Rulebook provides an introduction on how to play Legacies and how to make a player's first character.
Characters at Legacies live in the Medieval town of Fortnight, a small settlement on the frontier border with a vast lawless, untamed, and unpredictable land called the Goblin Wastes. In Fortnight a diverse group of characters from all corners of the game world try to make a living via whatever skills and profession they can, establish friendships and rivalries with their fellow residents, become embroiled in regional politics and events, and continually cope with the adversities both overt and subtle coming from the hostile Goblin Wastes to the north. The town of Fortnight is many things, but one thing it rarely happens to be is boring.
A good means for new players to start their time with Legacies is by introducing themselves on the Out of Game forums. The existing players will be welcoming and happy to answer any questions new players have, and will happily dispense advice. The New Players' Orientation on the drop down "Game" menu above has a wealth of introductory material to further help new players acclimate to Legacies. Additionally the Owners of Legacies are available for questions, comments, and concerns via email.
© 2011